package openfl.display;

import massive.munit.Assert;
import openfl.display.ShaderJob;

class ShaderJobTest
{
	@Test public function height()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob.height;

		Assert.isNotNull(exists);
	}

	@Test public function progress()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob.progress;

		Assert.isNotNull(exists);
	}

	@Test public function shader()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob.shader;

		Assert.isNull(exists);
	}

	@Test public function target()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob.target;

		Assert.isNull(exists);
	}

	@Test public function width()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob.width;

		Assert.isNotNull(exists);
	}

	@Test public function new_()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob;

		Assert.isNotNull(exists);
	}

	@Test public function cancel()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob.cancel;

		Assert.isNotNull(exists);
	}

	@Test public function start()
	{
		// TODO: Confirm functionality

		var shaderJob = new ShaderJob();
		var exists = shaderJob.start;

		Assert.isNotNull(exists);
	}
}
